MGU Genetic Universe
THE CANOPY / Rip room
MOP / SERIES 001

The rip room.

The first 15 Adansonii Mother Genetics. A free series from MicroCultivate.

Live · 999,712 left
01 / MONSTERA ADANSONIIFREE TO RIP
MGU graffiti logoGENETIC UNIVERSE
MINTORPRINT
001MONSTERA ADANSONII
Free series

A culture.
A possibility.

One rip reveals one recorded result from Series 001.

Series 001 · Adansonii Mother Genetics.

15 ORIGINAL DESIGNS / 4 TIERSView series guide ↗

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New to the series?

Fifteen cards, four tiers, one sealed pool of 1,000,000 rips.

Read the series guide
Rips remaining999,712Of 1,000,000 at seal
Hits remaining1,110Of 1,111 at seal
Community rips288Live
Designs in the series15Type → Sport → Chimera → Myth

Your world continues here.

The fifteen.

Series archive ↗
MYTH
LinguaMOP · SERIES 001
·
Lingua
Monstera adansonii · pink-silver mutation · tongue curl
Serial— / 001
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Myth

Lingua

pink-silver mutation · tongue curl

Remaining / supply1 / 1
CHIMERA
RibbonMOP · SERIES 001
·
Ribbon
Monstera adansonii · ribbon-curl mutation · confetti
Serial— / 005
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Chimera

Ribbon

ribbon-curl mutation · confetti

Remaining / supply5 / 5
CHIMERA
Open EdgeMOP · SERIES 001
·
Open Edge
Monstera adansonii · holes reach the edge · orange rim
Serial— / 005
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Chimera

Open Edge

holes reach the edge · orange rim

Remaining / supply5 / 5
SPORT
ColonyMOP · SERIES 001
·
Colony
Monstera adansonii · three-leaf vine · yellow field
Serial— / 025
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Sport

Colony

three-leaf vine · yellow field

Remaining / supply25 / 25
SPORT
RootedMOP · SERIES 001
·
Rooted
Monstera adansonii · mature plant · soil · heavy splash
Serial— / 025
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Sport

Rooted

mature plant · soil · heavy splash

Remaining / supply25 / 25
SPORT
RidgeMOP · SERIES 001
·
Ridge
Monstera adansonii · gold lid · soft ridges
Serial— / 025
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Sport

Ridge

gold lid · soft ridges

Remaining / supply25 / 25
SPORT
InkedMOP · SERIES 001
·
Inked
Monstera adansonii · graphic cut · dark
Serial— / 025
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Sport

Inked

graphic cut · dark

Remaining / supply25 / 25
TYPE
MustardMOP · SERIES 001
·
Mustard
Monstera adansonii · yellow field · dark lid
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Mustard

yellow field · dark lid

Remaining / supply125 / 125
TYPE
Sun JarMOP · SERIES 001
·
Sun Jar
Monstera adansonii · yellow field · teal rim
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Sun Jar

yellow field · teal rim

Remaining / supply125 / 125
TYPE
NightMOP · SERIES 001
·
Night
Monstera adansonii · navy · fine splash
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Night

navy · fine splash

Remaining / supply125 / 125
TYPE
SlateMOP · SERIES 001
·
Slate
Monstera adansonii · blue-gray · light splash
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Slate

blue-gray · light splash

Remaining / supply124 / 125
TYPE
ClayMOP · SERIES 001
·
Clay
Monstera adansonii · rust field · gold lid
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Clay

rust field · gold lid

Remaining / supply125 / 125
TYPE
SatinMOP · SERIES 001
·
Satin
Monstera adansonii · satin sheen · soil
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Satin

satin sheen · soil

Remaining / supply125 / 125
TYPE
AmberMOP · SERIES 001
·
Amber
Monstera adansonii · amber lid · soil
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Amber

amber lid · soil

Remaining / supply125 / 125
TYPE
EmberMOP · SERIES 001
·
Ember
Monstera adansonii · amber lid · tight crop
Serial— / 125
SeriesMOP 001
Pulled in
MGU · MINT OR PRINT× DIGITAL TOWNS
Type

Ember

amber lid · tight crop

Remaining / supply125 / 125

The odds, right now.

Per card · live
TIERODDS NOWDESIGNSCOPIES LEFT
Myth1 in 999,712per card1 design · 1 copy1 left
Chimera1 in 199,942.4per card2 designs · 5 copies each10 left
Sport1 in 39,988.48per card4 designs · 25 copies each100 left
Type1 in 8,005.702per card8 designs · 125 copies each999 left
Contam99.89%of what is left998,602 left

Published pool commitment

Every slot was fixed before the first rip and this hash was published with it. The shuffle is fisher-yates/xoshiro256**. The seed is sealed until the last hit is pulled, and then it is published so anyone can recompute this line.

69377bbfc2a9609d07c20cfb46d84970c63555da061e5c98c00c52f8f01bc428
ISSUE ZERO / THE STORY

MGU · Mint or Print · Series 001

Cultivating Creativity


The jar

Tissue culture is how one plant becomes ten thousand. A single node, sterilized and set in a jar of agar, divides into copies of itself. Keep the jars clean, keep them lit, and a shelf becomes a wall, and a wall becomes a room.

But cultures don't just copy. Multiply anything enough times and the copies start to drift. A leaf comes out with fenestrations that shouldn't be there. A color shifts. Once in a very long while, a jar produces something nobody has grown before, and a mutation becomes a cultivar with its own name.

That's this series. Fifteen jars of Monstera adansonii, drawn as a mutation ladder. At the bottom, the plant as it exists: the Type. Then the Sports, starting to change. Then the Chimeras, unstable and hard to keep. And at the top, the Myth: a mutation that has never happened, one copy, sealed somewhere in a million rips.

Something large out of something almost too small to see.


How this is built

Series 001 is free. Every rip is free and every card in it is earned.

Ambassadors are in Series 001 too. An approved ambassador gets a code. When a ripper uses that code and hits, the ambassador receives their own Ambassador copy of that card: the same card and the same serial, with its source visible. That copy is theirs, and the ripper's card is unchanged. A code never changes anybody's chances.

Community is currency. The people who rip, the shops who host: everyone who takes part ends up in the record, and the record is the thing that has value.


Mint or Print

Every card in this series is a digital original. When you pull one, it's written to your binder with a serial number, the town it was pulled in, and the time. That record is the card. It exists once, it's yours, and it's visible to everyone in the public hit log.

Every hit carries two rights, and using one does not give up the other.

Mint. The holder may mint a hit off platform. It is optional, and ownership still displays in game.

Print. One official print can be made of each hit. Details will be announced.

Or neither. You do not need to know anything about minting to play. Every hit lives in your in-game collection and can be held, displayed and used in the game as it is. There is no clock on anything.

How and when minting and printing open will be announced. Holders with a digital store on Digital Towns can display their hits there.

Every card in Series 001 is earned by a rip. What a holder does with a card after they earn it is theirs to decide, and that includes the Artist Proofs held by MGU.


The ladder

Series 001 is Monstera adansonii, the plant the first jar held, drawn fifteen ways. The set is a mutation ladder. At the bottom is the plant as it exists. At the top is a plant that never will.

Type · 8 cards · 125 copies each The type specimen. True-to-form adansonii in a jar, the baseline every other card mutates away from. Eight jars, eight mediums, eight fields.

Sport · 4 cards · 25 copies each A sport is a spontaneous mutation: a new color, a new leaf shape, fenestration that shouldn't be there. These four have started to change.

Chimera · 2 cards · 5 copies each A chimera carries two kinds of tissue at once. Variegation, curling, fenestrations that break the edge of the leaf. Unstable, hard to keep, harder to propagate.

Myth · 1 card · 1 copy A cultivar that doesn't exist. Nobody will ever grow it. There is one.

Contam · everything else A contaminated jar. Every grower has thrown out more of these than they've kept. When you rip a Contam, the counter drops by one and you keep the record: your number, your town, the time. One of a finite set.


The pool

1,000,000 rips. 1,111 hits. 998,889 Contams.

Most jars fail. That ratio is not an accident and it is not a tax — it is the thing the series is about, made countable.

The pool was shuffled once, before the first rip, and sealed. The hash of the sealed pool is published here. The series ends when the last of the 1,111 hits is pulled — not when the last rip is taken, because a pool with nothing left in it is not worth ripping. At that moment the seed is revealed and anyone can verify that the pool was never touched. The Myth is somewhere in the million. It might be the first rip. It might be the last.

Pool hash: [SHA-256 published at launch]

Nothing is added to Series 001. Nothing is reprinted. When the last of the 1,111 hits is pulled, the series closes — after that, only Contams remain.


The cards

# Card Tier Supply Odds per rip
01 Lingua Myth 1 1 in 1,000,000
02 Ribbon Chimera 5 1 in 200,000
03 Open Edge Chimera 5 1 in 200,000
04 Colony Sport 25 1 in 40,000
05 Rooted Sport 25 1 in 40,000
06 Ridge Sport 25 1 in 40,000
07 Inked Sport 25 1 in 40,000
08 Mustard Type 125 1 in 8,000
09 Sun Jar Type 125 1 in 8,000
10 Night Type 125 1 in 8,000
11 Slate Type 125 1 in 8,000
12 Clay Type 125 1 in 8,000
13 Satin Type 125 1 in 8,000
14 Amber Type 125 1 in 8,000
15 Ember Type 125 1 in 8,000

[Card art for each appears here on the published page, front and back.]


Three copies of every hit

When a card is pulled, three records are written at the same moment.

The ripper gets the card. It goes in their binder with the serial, the town, and the time.

If the rip was made with a vendor's code, that vendor gets the Vendor Set copy, stamped with their name and town. A record that a hit happened at their counter.

MGU gets the Artist Proof.

Same art, same serial, three owners. All three are in the public hit log.


How to rip

Five rips a day for anyone verified with a phone number on file. One more for sharing your pull. Five more for every person you bring in, once they've taken their first rip.

Rip at a vendor's counter with their code and they earn a Vendor Set copy if you hit.

Series 001 is free to rip. Every card is earned.


MGU × Digital Towns · Mint or Print · Series 001 · Built for local sellers